God, I hate most current videogames. None of them satisfy my primal need to destroy very large objects in a realistic manner. I spent most of the past week sick, so I decided to use my enforced free time to do something about it.
Turns out that there is enough information available on this Interweb thingy to reverse-engineer the hydrodynamic modeling programs used to simulate Big Things Go Boom physics. You know, shaped charges, nuclear weapons, meteor strikes, the origin of the Moon, et cetera.
It's kind of funny that books on game physics ignore this. There is a niche here to be filled, people!
So let's start large. Let's smash planets.